![]() ![]() This can work to your advantage or disadvantage. Sharper textures * more dynamic and reflective bloom effects. 00 star(s) 0 ratings Downloads 5 Updated Welcome to MPGH - MultiPlayer Game Hacking, the world's leader in Fortnite Hacks & Cheats, PUBG Hacks & Cheats, Combat Arms Hacks, Crossfire Hacks, WarRock Hacks, SoldierFront Hacks, Project Blackout Hacks, Operation 7 Hacks, Blackshot Hacks, A. Our PUBG Hacks have been updated to give you the most features out of any other game hacks on the internet. summon BP_Candy_Spicy_C – summons the whole candy Grounded.
0 Comments
![]() ![]() Speechnotesīest for taking voice notes with a lot of pauses It doesn’t matter which note app you are using, you can use Gboard to take voice notes and turn it into text on the move.ĭownload Gboard: Android | iOS 6. I like to use Gboard because it works inside any app. Why use Gboard? Because it will not only work as a keyboard but also double as a voice to text translator. One of the core features is speech-to-text recognition. Google Keyboard is one of the most popular apps in the market and comes with a number of features like built-in integration with Search, Maps, YouTube and more. Google Keyboardīest for voice input while browsing on Chrome and YouTube etc. Pricing begins from $14.99/month.ĭownload Dragon Anywhere: Android | iOS 5. It also integrates with a number of third-party apps like GSuite and Evernote above among others. It comes with a correction menu which makes editing text super fast and easy.Ī recent version of the app has been found to carry some bugs, but the developers are working on it and should be fixed in the next version. They have released mobile apps too and much like their desktop counterparts, Dragon Anywhere does a wonderful job of converting voice to text.
![]() ![]() Your average Arma group might have a dozen people who get together online once or twice a month. With around 300 people to wrangle, things can get a little hectic.īut what makes it all worth it for Gluck are the game nights. He spends even more time behind the scenes at ShackTac on the message boards, in the communal Skype channels and chat rooms. Gluck spends 10 hours or more in that virtual cockpit every week. His head turned side-to-side so that a system, called Track IR, allowed him to fly in one direction while looking in another - just like a real pilot would.Įverything in that room is there to increase his situational awareness. With his hands on his mouse and keyboard, his feet were working realistic rudder pedals below his desk. It was strange to know that I was in one of his videos now, that tonight he was circling me alone in his tiny AH-6 "Littlebird" helicopter, straining his eyes to look for signs of the enemy in the darkness while he recorded.įrom his home office in Texas, Gluck was physically immersed in that Wednesday night game to a point that may seem excessive. Before approaching him with the idea for this story I knew him only from his YouTube channel. As the dust settled we got our orders to move out into the pine forest, tactical V formation, auto-rifles to the left and medics in the rear.īut in the battle that played out that night, I would finally see into the heart of ShackTac, and learn what keeps its community alive.Ĭovering our landing zone from the air was ShackTac’s leader, Andrew "dslyecxi" Gluck. The chopper immediately started climbing, moving backwards and sliding to the right, further up the valley. "Charlie is clear," called our squad lead over the radio. Time to shut my mouth, keep my head down and prove I could handle this kind of gameplay. This was a training mission, a simple search-and-destroy. The chopper went silent.Ĭharlie squad poured out both sides of the Blackhawk in seconds and took up position in a circle, eyes and weapons facing outward just as we’d been taught. As our craft dropped lower the crew began traversing its door-mounted machine guns left and right looking for threats. Someone was trying to cut the tension with a tired old Predator joke, something about a Tyrannosaurus. We had crossed an invisible line on the map. Sitting around me were both fireteams from Charlie squad, our complement of leadership and medical support staff as well as pilots and gunners. Our Blackhawk was packed with nearly 20 people. I was here to experience their style of play, and also to feel what they felt. I joined ShackTac to find out what kept these men and women fighting, together, two nights a week for nearly eight years. I was there to document a kind of role playing experience that can’t be found anywhere else, and I didn't need someone showing off or holding back because I was there to observe them. To keep the experience pure I withheld my true identity as a writer. I was in Shack Tactical now, an elite Arma gaming group, embedded with them as a new recruit. I had spent more than 400 hours in this game world. Over the years I'd struggled with, and mastered, its bizarre user interface. I'd spent hundreds of hours learning to navigate across its environments on foot through jungles with a map, over deserts by compass and once, while at sea, by using only the stars. I had plenty of experience in how to use the various small arms in the game, how to aim and reload and adjust them for range. I’d played Arma, the complex military simulation series, before. In the darkness I began to notice that my palms were sweating. Our pilot pulled us into a shallow valley and I lost sight of both the other chopper and the sunrise. In the distance, backlit by a sky purpling with the dawn, I could see Alpha squad beginning to descend, their rotors kicking up a huge cloud of dust. From my seat at the open door, the view tipped straight down for a moment before we leveled off. Army Blackhawk helicopters suddenly broke formation. Flying low above a pine forest, the two U.S. ![]() ![]() The Dragons, being a peaceful race, chose not to bother with the Sorceress again and remained on the other side of the world where they would call home, eventually forgetting about the aptly Forgotten Worlds. However, the Sorceress banished the Dragons after having an argument with a Dragon Elder, causing all the magic in the Forgotten Worlds to gradually fade. Their magic was ingrained in the land, allowing the realms to flourish. These Elders live in the Dragon Dojo and use Shadowstones to cast powerful magic.Ī thousand years prior to the series, the Dragons lived and ruled over the Forgotten Worlds. In the A Hero's Tail and Shadow Legacy storyline, the Dragon Realms are governed by a group of Dragon Elders. After birth, according to Spyro: Enter the Dragonfly, the baby dragons are given baby dragonflies, who both protect them and act as their companions. ![]() These eggs will only hatch during this time. During this festival, fairies deliver new dragon eggs to the Dragon Realms. The Artisans focus on creating art, the Peace Keepers act as the military, the Magic Crafters focus on sorcery, the Beast Makers create new species of animals, and the Dream Weavers regulate the dreams of dragons.Įvery twelve years, the Dragons celebrate the Year of the Dragon. In the original Spyro trilogy, the Dragons are divided into five families, each inhabiting a different homeworld: Artisans, Peace Keepers, Magic Crafters, Beast Makers, and Dream Weavers. This fact however, like the dragonflies, is not reflected in other games. In Spyro 2: Season of Flame, Dragons are said to gain their fire breath from the magic of fireflies, and without it, they naturally breathe ice. However, this bit of lore isn't reflected in later games, with Spyro and Sparx being the only pair of dragon-and-dragonfly ever shown together. In Spyro: Enter the Dragonfly, Dragons are shown to give dragonflies to their hatchlings, with the magic of dragonflies protecting them. In Shadow Legacy, Elder Astor is capable of training Spyro on using ice breath. Unlike in The Legend of Spyro and Skylanders series, Spyro seems to need outside aid to use other elemental breaths, such as magic from fairies or Bianca. In Shadow Legacy, the Mountain of Magic wizards worship the Dragons due to their superior magical abilities. Dragons are also highly magical, so much that their absence causes the Forgotten Worlds to slowly lose its own magic. In Shadow Legacy, the wizards of the Mountain of Magic had created the tiny, colorful Minidragons in honor of the Dragons, but the creatures were secretly a weapon against the fairies of Tree Tops.Īs in most western mythology, Dragons are capable of flying and breathing fire (although in Shadow Legacy, Elder Tomas claims to have lost his fire breathing abilities due to old age). A Dragon Elder named Cho Lei is also female. Adult female dragons first appeared in A Hero's Tail and Shadow Legacy, as well as Ember, a female dragon close to Spyro's age. ![]() ![]() However in Spyro: Year of the Dragon, several of the dragon hatchlings are female. In the original Spyro the Dragon trilogy, all known adult dragons in the Dragon Realms are male. The twin faux-dragons created by the Sorceress in Fireworks Factory resemble oriental depictions of dragons with long whiskers on their snouts, but their bodies are separated by multiple joints including their heads. In Shadow Legacy, the statue of the Great Sea Dragon in Dragon Shores depicts her as as a serpent, a trait not shared by any other Dragon in the original series. Young dragons such as Spyro, Flame, Ember and Zinc are depicted as quadrupeds. In Spyro: A Hero's Tail and its sequel Shadow Legacy, adult dragons have animalistic ears this feature was later given to some of the dragons in the first game recreation in the Spyro Reignited Trilogy. In the original first game, most of the adult dragons are bipedal while few are quadruple. Across these games, dragons take on a variety of designs. They come in a variety of colors, shapes and sizes throughout the numerous games in the original series. The dragons are primarily based on the typical depiction from western folklore as large horned and winged reptiles. ![]() ![]() ![]() SkyORB is fascinating for those with an interest in the solar system although you'll probably find it works better on PC than on mobile devices.įixed and improved comet position calculation.? Improved timeshift function? Display of the constellation where the current picked star/comet is. Great for anyone with an interest in astronomy The 3D graphics render well on a PC but on a mobile device, it's not as responsive and navigation can be extremely sluggish. The biggest problem with SkyORB is that it can be quite slow to use. The really fun thing about using SkyOrb on a mobile device is that it can use your GPS to show you exactly how the stars and planets relate to your actual location. SkyORB is also available on almost all platforms meaning it makes a particularly good learning tool for kids when they're on the move or on a PC at home. It would, however, be useful if some of the control symbols at the top of the screen had labels to indicate what they do too because learning how to use them is very much trial and error. SkyORB's new look 3D interface is very slick and basic navigation of the solar system in 3D is easy and fun. ![]() If you want to take a closer look at the surface of a planet, you can land on it although the level of detail is very limited.Īlthough there is plenty to keep you occupied in the free version of SkyORB, the premium version offers some enhanced features including removal of annoying reminder pop-up windows, the ability to zoom to up-to one degree in local view and enhanced information dialogs about the various planets. The overall detail in SkyOrb is particularly impressive, with even real-time weather patterns and updates for the various planets. It's fascinating to see how the Universe looks from Jupiter and Neptune for example, especially how the Earth just shrinks into yet another star in the sky. Choosing a viewpoint from where to gaze at planets is one of the most interesting things to do with SkyOrb. ![]() ![]() ![]() “Second hurts, I’m not going to lie, especially with the car we had and the job the guys did.” “That’s three times we’ve been second, and that (stinks),” Truex said. Truex has finished second in the championship standings three times in the four seasons since his 2017 title. Hamlin is 0 for 5 in championship finales and was the only driver among the final four contenders who did not lead a lap Sunday. Truex, the 2017 champion, finished second and was followed by Denny Hamlin. There was a lot of hard work, a lot of good people, a lot of good prep behind that that started a year, two years ago in building the process to where we have it today.” “That pit stop was the difference, but it wasn’t by accident. ![]() “We all know if the 5 car didn’t win the race off pit road, we probably don’t win the race, we probably don’t win the championship,” said Cliff Daniels, a champion in his second full season as a crew chief. ![]() Larson’s crew performed its second-fastest stop of the season - a span that stretches 38 races - and Larson went from last among the final four to first. 5 Chevrolet back on track ahead of his three title rivals. He silently prayed for a flawless service call from his Hendrick Motorsports crew to get the No. and Denny Hamlin controlled the championship late in a pair of Toyotas.īecause he won the pole Saturday in qualifying, Larson had the first stall on pit road and the shortest sprint back onto the track of the four title contenders. Larson led seven times for a race-high 108 laps but was running fourth, last among the title contenders, as Joe Gibbs Racing teammates Martin Truex Jr. “It’s definitely been a journey, a rollercoaster.” Strapping in for the Daytona 500 didn’t even seem real, let alone winning the championship,” Larson said. “Eighteen months ago, I didn’t even think I’d be in a Cup car again. ![]() Over that time, he’d gone from out-of-work NASCAR driver to Cup champion. Larson was in tears after taking the checkered flag as he reflected on the 18 months since his career imploded for using a racial slur while racing online. I try to model my racing and my schedule off what I feel like Tony Stewart would do, so this makes me feel really good.” I’ve always believed him to be the best racecar driver ever. “If I really had a true racing hero, I would say it’s Tony Stewart. “Before the race started, I got to hear Mario Andretti talk about his thoughts on me, and now Tony Stewart,” Larson said. The appreciation from motorsports legends added an extra layer of accomplishment for NASCAR’s first driver of Asian ethnicity to win a title, and the first graduate of NASCAR’s diversity program to win the Cup. 5 Chevrolet was the opportunity for Larson to showcase all his much-hyped talent with NASCAR’s winningest team. The job with Hendrick Motorsports in its flagship No. So it was Rick Hendrick who landed Larson, now 29 and touted since his arrival on the NASCAR scene a decade ago as the second-coming of Stewart or Jeff Gordon. Stewart tried, very hard, but couldn’t get permission from the Stewart-Haas Racing partners. He was suspended nearly all of last season for using a racial slur, was fired by Chip Ganassi when all sponsors dropped Larson, and it took him until the end of the year to be reinstated to NASCAR and find a car owner willing to sign him. Comeback complete, Larson closed his second chance in NASCAR with his first championship Sunday with a title-winning victory at Phoenix Raceway. ![]() ![]() ![]() In order to successfully load zipped ROM sets in these locations you must specify the arcade emulator version which matches your ROMs. Five of the available arcade ROM paths in RetroPie are shared directories which are used by more than one emulator: arcademame-libretromame-advmamefbaand neogeo. This page is a resource for additional details on RetroPie's FinalBurn emulators including configuration paths, controls, and the ROM sets required by each emulator. If you're just getting started with arcade emulation, start by reading Arcade page. There are significant differences in performance, compatibility, and configuration between them. I explain this process in the section about loading games.There are a variety of arcade emulators available in RetroPie. Next, you need to have FinalBurn Alpha scan the roms folder. Place all your arcade ROMs in the roms folder. It will also try scanning for new ROMs, but you can cancel that. In the initial opening, you'll be prompted with a couple screens. FinalBurn Alpha will automatically generate all the necessary folders after the first time you open it. What you need to do is open FinalBurn Alpha - double-click onor if you have bit Windows. This is confusing because when you first extract FinalBurn Alpha from its zip file, you'll see a folder like toward the right with four files and no sub folders particularly, no roms folder. To open FinalBurn Alpha, double-click onor if you have bit Windows. Doing so prevents FinalBurn Alpha from saving anything. If you place FinalBurn Alpha somewhere else on your main C drive, then you may be restricting it to read-only access. I recommend DocumentsDownloadsor create a folder on your desktop. FinalBurn Alpha must be placed in a common folder on your computer. Not sure how to extract zip files? Here's a video tutorial showing you how: how to unzip files on Windows. Installation is simple: just extract FinalBurn Alpha from its zip file. Windows versions of FinalBurn Alpha are all a standalone program so they do not have an install wizard. Using Windows XP? Here are directions for that. If you're not sure if you have bit or bit Windows, here's how you can check. They stopped making bit computers aroundso chances are you're most likely using a bit computer. If you have bit Windows, you need to download the bit version of FinalBurn Alpha. In short: these are types of Windows systems. So what is that and which version do you download? I won't drown you with technical jargon. When you go to download FinalBurn Alpha, the first thing you're going to see is two versions: bit and bit. Certain features need to be tweaked in order to work. FinalBurn Alpha's only drawback is that it can be buggy. Many consider it to be the 1 arcade emulator! Mameof course, is a top arcade emulator. Last revised May 23, This tutorial is to help you with Windows version of FinalBurn Alpha. ![]() ![]() ![]() ![]() By waiting, slowly improving the Maschine’s control surface and workflow while it was still tethered to a computer means that most of those pain points have been ironed out. And this is where Native Instruments has been shrewd. Editing single notes, quantizing or any other number of routine tasks you take for granted on a PC can quickly become friction points on badly thought out hardware. Standalone advanced sequencing hardware can be tricky to get right. This is obviously what makes the Maschine+ interesting. It’s these additions that allow the Maschine+ to cut itself free from the PC and run all the software and instruments directly. The most important differences in the hardware are the ones you can’t see: the Atom quad-core processor, 4GB of RAM and 32GB of internal storage. You’ll need the included power supply for that, though USB power still works for controller mode. Also, if you were hoping that Maschine+ could run in standby mode with USB power, you’re out of luck. Sadly, they’re not touchscreens, though, I think they’re a little small for that to be useful anyway. ![]() The third iteration of Maschine provides a logical workspace with high-quality pads and knobs that give it a premium feel - even more so on the plus with its metal housing. The fact that it’s so similar to the MK3 is no bad thing. NI even includes a 64GB SD card in the box. Lastly, there’s the all-important SD card slot for storing your projects and samples along with 32GB onboard storage for expansion downloads. There are now two USB-A ports (along with the USB-B port for connecting to a PC) which allow you to add other interfaces or MIDI USB gear. You still have two inputs and two outputs (1/4-inch TRS), MIDI in and out, a pedal jack and a 1/4-inch headphone port. Even around the back, where all the connections are, there isn’t much of a difference. The two are nearly identical, bar the new metal finish and a few minor tweaks to accommodate the necessary computer-free functionality. If you’ve ever seen the Maschine MK3, then the Maschine+ will be familiar. And while I wouldn’t call Maschine+ “portable” in the traditional sense, you can bring this with you on the road and leave your laptop somewhere safe. Plus, computers can be unpredictable (especially in a live performance). Some feel that clicking a mouse staring at a screen isn't conducive to creativity. The idea is obvious: Getting rid of the PC is something many electronic musicians want to do. Maybe you could think of it as outboard gear, but with the UI running on a PC? But that doesn’t quite do the software side of it justice. But then there are plenty of software-specific controllers like Ableton’s Push or Korg’s MS 20 VST hardware. You could argue it’s desktop music-making software with a dedicated MIDI controller. Is it the all-in-one music production hardware many people (myself included) seek? Maybe, but what I can say for sure is that it’s an impressive, if not a slightly expensive attempt at merging desktop functionality with groovebox-style usability.įor those unfamiliar with Maschine, it’s a little hard to explain what it is without underselling it. It’s finally here, it’s called Maschine+, it costs $1,399 and it’s been on my desk for the last week or two. ![]() While this approach made it popular, it soon led many to want something ambitious: a standalone Maschine with the software built-in. The dedicated hardware-software combo was an instant hit with users looking for the tactile control of outboard gear with the flexibility (plugins) afforded by a desktop. It’s been over a decade since Native Instruments introduced the Maschine platform. ![]() ![]() ![]()
![]() With this program if not, write to the Free Software Foundation, Inc.,ĥ1 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. You should have received a copy of the GNU General Public License along GNU General Public License for more details. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. This program is distributed in the hope that it will be useful,īut WITHOUT ANY WARRANTY without even the implied warranty of The Free Software Foundation either version 2 of the License, or But when GTA V came out, the engine had changed quite a lot, and more importantly, GTA V was 64-bit, while Max Payne 3 was 32-bit. It under the terms of the GNU General Public License as published by We started working on RAGE Plugin Hook before GTA V was released, and the original internal hook was made for Max Payne 3 as it was the closest thing we had to GTA V to prepare. This program is free software you can redistribute it and/or modify Thanks to alexguirre for helping me figure out stuff Thanks to Alexander Blade for ScriptHookV Thanks to MulleDK19 and LMS for RAGE Plugin Hook If you're reporting a crash, please also send the crash report (located inside the "CrashReports" directory in your GTA V folder). In the comment section, or on the RPH Discord ( ). In that case, please report the bug/crash either on Github ( ), UnvAsiIntrf.dll has been created as a generic way for ASI plugins to interact with another entity: said entity would register as an "API Handler" which has access to GTA V (in this instance, to RPH which gives it access to GTA V)Īnd which would load UASI files then, the ASI scripts would interact with GTA V the same way the would've done it with ScriptHookV, except they would do via UnvAsiIntrf.dll, which itself serves as a simple bridge betweenĪs the plugin is still in beta and might be unstable, you may experience bugs and / or crashes. UnvAsiIntrf.dll should be supported by the end user as it is pure C++, and AsiSupport.dll should also not cause any problem if the end user has all required UnvAsiIntrf.dll (which stands for "Universal ASI Interface"). This version was created with compatibility and user-friendliness in mind: managed code is in its own file ("AsiSupport.dll", which is the RPH Plugin), and all unmanaged code (the bare minimum the make the plugin work) is in Though, this mix between managed and native code created problems and confusion: errors were hard to track down, the program was hard to maintain, and the plugin didn't work for a lot of people. The first version was entirely coded in C++/CLI: native C++ code was used to interact with native ASI plugins, and the "CLI" (or "managed") part of the code was used to interact with the. Once you've verified you have all required dependencies, launch the game through RagePluginHook.exe To use the plugin, you must also install: Can somebody send me a link or help me how to update it I've tried to update it in Rage plugin hook but it stops and nothing happens. I tried to find a download link to download the GTA5.exe and the PlayGTAV.exe but i couldn't find them. In order to install AsiSupport, you must extract the content of the "Installation" folder in your "Grand Theft Auto V" folder. I'm trying to update gta 5 but it didn't work. ![]() |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |